- Player Count
- Two players per
match.
- Capturing and Match Win
- Count
i.
First player to capture
eight stones or most stones captured after time limit has expired.
ii.
A stone is captured when
it crosses the end zone line that is represented by the front of the end zone
graphics.
iii.
Stones can also be
captured through penalties (see penalties #12).
- Colors-Factions
- Players “cannot”
play with the same color-faction.
- Each player has the
option of playing with one or two colors-factions as long as the player
meets the minimum required cards and stones.
- Since a player may
decide to compete with only one color-faction, a player must be prepared
with a minimum of two colors-factions to compete.
i.
The reason why a player
must be prepared to compete with two colors-factions even though that player is
only playing with one is the “who goes first” rule. If a player only brings one
color and the opponent who goes first selects that one color then the player
will not have a color-faction to compete with.
- Card Deck and Stone Count (Per Player)
- Card Deck
i.
Minimum 20 cards.
ii.
The 20 cards can be one
color-faction or a combination of two colors-factions.
iii.
No more than three of the
same cards can be used in a deck.
iv.
Must have at least one
card for each stone.
- Stone Count
i.
Minimum ten stones, five
of which must be cores.
ii.
The 10 stones can be one
color-faction or a combination of two colors-factions.
- Who Goes First
- Suggested Method
i.
Each player puts one
Master stone in the pouch.
ii.
A player draws one stone.
iii.
Whose ever stone is drawn
goes first.
- Color-Faction Selection
- The person that goes first selects
the first color-faction.
- The second person
has the option of selecting one or two colors-factions as long as the players
have the minimum required cards-stones.
- The person that went
first may now select the second color-faction unless the players is using
only one color-faction and has the minimum required cards-stones.
- Game Play Procedures
- The player that goes
first chooses his side of the battlefield.
- Both players must
shuffle their deck for each player to see.
- Both players place
their cores on the center line. Use stands if needed.
- Both players place
their Masters and Savages on their home lines. Use stands if needed.
- The first player
draws four cards from the top of the deck and places them down in the end
zone for both players to see.
- Place the remaining
deck off the battle field on the table.
- Begin the attack
using the four cards and stones.
i.
Use all four cards one at
a time.
ii.
If a card cannot be used,
in the case of a corresponding stone has already been captured, the card is
placed at the bottom of the deck.
iii.
If a card can not be immediately used but might be able to be
played at some point during the turn, the card can remain in play.
iv.
Player can arrange his
cards in any order and can change the order at any time during that turn.
v.
Shoot or play the stone as
directed by the card.
vi.
Place the card at the
bottom of the deck after it has been played.
vii.
After all of the cards
have been played, a player gets a free shot. Only the Master can be used unless
a player has not shot “any” stone. Then a player may shoot either the master or
core but can use only a basic shot and not the power on the card.
viii.
If a stone is on a stand, shoot it from the stand. Do not remove stands
for shots.
- One minute starts
when first card is taken from deck.
- Play stops after one
minute limit expires and opponent starts.
- The second player
may deal his four cards any time during the first opponents turn and be
able to review the cards even though it is not that players turn to play
the stones. The cards must be placed in the player’s end zone for both
players to see.
i.
The advantage is that the
player has an opportunity to review his cards and prepare before that player’s
turn starts.
ii.
The disadvantage is that
the opponents will see the cards that will be played on the next turn and could
set up the field to prepare.
- Time for the
following player begins based on the following:
i.
If a player already has
cards on the battle field when the turn starts, the time begins immediately
after the previous time runs out.
ii.
If a player is dealing
four cards from the deck at the start, the time begins when the first card is
dealt.
- Battlefield
- In-Store Playing
Field
i.
Official WarStone table
top battle arena.
- Home Base
i.
End zones are marked by
graphics at each end of battle field.
ii.
Each player uses an end
zone as their home base.
iii.
Player who goes first is
allowed to select an end zone as their home base.
- Center Line
i.
Center line runs through
white lines and center logo.
ii.
During competition, core
stones are placed on white lines and imaginary center line running through
logo.
- Stands
i.
Stands must be used during
the competition if stones do not stay in place when set into position on the
battle field.
ii.
Stands must be positioned
correctly with the flat side down and the notched side up.
iii.
A player may be penalized
if positioned incorrectly.
- Boundaries
i.
Players can use either end
zone to capture opponents’ stones.
ii.
Out of bounds is defined
as entering the graphic zone at either end of table or going over any of the
battle arena walls.
- Deck Placement
i.
Deck must be kept on table
top but outside battle arena walls during play.
- Cards in Play
i.
Cards in play must be kept
inside player’s home base boundaries and not on playing field.
- Captured Stone
Storage
i.
Captured stones must kept
on table top but be placed outside battle arena walls so they are not knocked
back onto battle field and interfere with game play.
- Match Time Requirements
- Match Limit
i.
Ten minutes per match.
- Player Turn Time
Limit
i.
Each turn will not exceed
one minute.
ii.
At one minute, player
stops no matter where play is and next player begins.
iii.
If stones are moving after
one minute limit then marbles must stop and play is finished after stones are
captured/re-positioned before next player starts.
- Game Play
i.
Each round will be one
minute with players alternating play.
ii.
Each player will have a
total of five minutes during match.
- Overtime Play
i.
After ten minutes, if each
player has captured same number of stones then a sudden death play will
commence.
ii.
Sudden death over time
will start by person who originally started match first.
iii.
First person to capture a stone
wins match.
- Battlefield Set-up
- Card Deck
i.
Minimum 20 cards.
- Card Play Modification
- Copper King Card
i.
Shoot a basic shot with your
hand instead of your foot.
- Penalties
- Illegal shots
i.
Brushing or moving stones
in process of shooting.
ii.
Stones that are shot over battle
arena walls or cause other stones to go over battle field walls will result in
capture of stones being shot. Stones that are knocked off table will be placed
on center line.
iii.
If a player shoots a stone
at an opponent’s stone that is sitting on a stand that is upside down, the
opponent automatically looses the stone on the upside down stand.
- Cards
i.
Players must play their
cards in their end zone. Players get one warning when they play cards on the
battle field. After the one warning, an opponent captures any one stone in play
on the battlefield from the penalized player each time the penalty occurs after
the one warning.
- Misc.
i.
Players are not allowed to
lean on the table/battle arena for any reason.
ii.
Bumping a table and moving
the stones results in a player losing a stone on the second time (first time is
a warning).
Version:
51510